|Croc: Legend of the Gobbos|
|Date Released||January 26th, 2018|
|Completionist Rating||Look At It!|
|Link||Croc: Legend of the Gobbos|
Jirard's review of Croc kept shining upon how the game was fine overall, but that things were just either often too repetitive or just too seemingly generic, as the game contained items and mechanics reminiscent of other, more successful franchises and characters.
The presentation was overall fine enough for Jirard. Some of the envrionments and textures were a bit dated, but, again, fine enough. The music, while being pretty nice and fitting at first, did end up getting repetitive enough, though, as much time was spent in each world, with the same pieces of music playing repeatedly for each.
The gameplay was something Jirard wasn't too fond of, saying that the tank controls were something that jarred his experience. He also made note of how there were some times where he felt he could jump and safely make it to the platform he was aiming for, but that ultimately, the game made him just short of the mark. Jirard had also found the camera to be a little trying at times.
The completion bonus, an extra post-story level, was a nice bonus for Jirard. However, despite it being a nice little addition, Jirard just felt that it wasn't really enough, especially since beating this level only gives a 'Thank You' screen.
- 26 Deaths
- 144 Gobbos rescued
- 120 Colored gems collected
- 8 Puzzle pieces procured
- 13 Hours of total playtime
- 10 Crocodile Commandments brought down from the mountain which becomes the basis of the plot for Croc 3
- Jirard akins the story of the game to be like the Story of Baby Moses from the Christian bible. He also jokingly guesses the story of the second game to be like the rest of Story of Moses, with the Crocodile people and the Gobbos respectively taking the places of the Jewish people and the Egyptians.